Understanding Elixir Math in Tower Rush

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If your bar reaches 10 and you do not play a card for 2. When you cherished this article as well as you want to obtain more information about tower rush kindly pay a visit to the webpage.

Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.


To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.


The Cost of Inaction


This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.


If your bar reaches 10 and you do not play a card for 2. If you liked this write-up and you would such as to get more info concerning tower rush kindly browse through our own web site. 8 seconds, you have permanently lost one unit of energy that you can never recover.


  • Keep the bar moving.
  • In double elixir, the leakage happens twice as fast.
  • Punish them.

Calculating Positive Trades


The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.


The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.


Trade ScenarioElixir MathResult
Using The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safe
Using a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game

Tracking the Numbers


You should always know exactly who is 'up' in elixir at any given moment.


Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.

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