A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Leveling Up the Deck
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Upgrade your main deck first, always.
- It is the most efficient conversion rate.
- Do not upgrade useless cards to high levels just for XP.
XP Through Generosity
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
| Progression Action | Value |
|---|---|
| Early Upgrades | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Endgame Upgrades | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Impact of King Levels
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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